
國立臺灣藝術大學圖文傳播藝術學系(所)謝顒丞教授自2004年開始投入數位典藏研究領域,其研究成果多元、豐碩,而由謝顒丞教授整合產官學資源而帶領之ACT media lab研究團隊,秉持將「ART」藉由無限的「Creativity」及新進的「Technology」之核心價值與理念,不僅期盼能為典藏藝術注入新生命,亦希冀能提供廣受消費市場接受之創意加值商品。
2007年2月28日
藝術典藏升級傳統產業之研究─藝術加持,產業加值

計畫名稱:藝術典藏升級傳統產業之研究─藝術加持,產業加值
The Promotion of Traditional Production Industry Through Archived Artworks
計畫編號:NSC 95-2422-H-144 -002 -
執行期間:2006/3/1 至 2007/2/28
Website: http://140.131.21.138:8090
計畫主持人:謝顒丞
計畫參與人員:簡如君、林佳茹、王怡力、阮臆菁、黃瓊玫、鄭惠文
本計畫含蓋「知識加值」、「文化加值」、「活動加值」、「商業加值」等四大構面;同時,藉由專案網站的建置,本專案各加值產出均能透過此平台向民眾展示及進行電子商務交易。
- 教育加值: 基於保存文化資產,本計畫典藏單位-鳳甲美術館-精選了115件作品,並給予每件作品賞析詮釋、作者生平等相關資料,且將作品及其資料數位化建置而成此區。
- 文化加值: 建構「精品賞析」、「藝術家大賞」及「活動花絮」等資料庫。在「精品賞析」中,鉅細靡遺地呈現115件含概不同創作媒材的藝術作品;「藝術家大賞」以深入完整地介紹台灣當代藝術家為主;「活動花絮」即以提供豐富多元的博物館藝文資訊為主軸。
- 商業加值: 本研究之商業加值模式由ACT Media Lab、攝影人數位影像股份有限公司、亞富國際股份有限公司、光陽股份有限公司等產學單位合作執行。本研究之商業加值商品包括:藝術門、藝術掛磚、藝術皮件及藝術面板。
- 活動加值: 藉由一系列的活動推廣,本研究希冀吸引民眾領略數位藝術文化之美,同時,透過活動推廣及各類媒體報導的宣傳效益提高本研究之商業加值商品之曝光。
In this project, from digitizing artwork to establish art licensing system, a model for the value-added applications and services was developed. The research team, ACT (Arts, Creativity, Technology) Media LAB in the Department of Graphic Communication Arts at National Taiwan University of Arts (NTUA) was responsible for planning and implementing the whole process. Hong-gah Museum, as the content holder, provided their valuable digital contents such as oil paintings, water color painting, calligraphy, etc. A licensing company, ArtKey, was responsible for obtaining the commercial authorization of the digital contents from Hong-gah Museum, meanwhile, three manufacturers (PMI, IF, and KYMCO) were responsible for producing merchandises such as art doors or leather products.
This project was divided into four major areas of value-added applications: Learning and Education, Culture Preservation and Inheritance, Promotion via Activities, and E-commerce and Business Models. A website of this project was designed to enable Taiwanese art more accessible to the general public, and to serve as a platform for e-commerce to sell the merchandise developed by this project on line.
- Learning and Education: In Learning and Education value-added application section, based on the purpose of permanent culture heritage preservation, a digital art information center was created. Each artwork is shown with its metadata such as its title, artist name, size, media, and year of creation. Moreover, it is especially introduced as “the Beauty of Embroidery,” and an e-book was developed with the same content in nature.
- Culture Preservation and Inheritance: It was constructed based on a digital art park concept which was divided into “Selected Artworks,” “the Hall of Fame,” and “Activity Information”. In “Selected Artworks,” 115 artworks created by different media were selected from the collection for detailed introduction. “The Hall of Fame” was especially constructed to depict twentieth-century Taiwanese artists. Furthermore, “Activity Information” is the sub-section providing information about art and cultural activities of the museum and the project.
- Promotion via Activities: Through a series of promotion activities, this project does not only attract more people to appreciate the beauty of digital artworks, but also promote the new business model of university-industry cooperation, and of course, the merchandises developed by this project. All of the outputs or related news in this project were exposed and reported in major mass media and important events.
- E-commerce and Business Models: The business model carried out by this project by incorporating the ACT Media Lab of NTUA (the academic sector) and PMI, IF, KYMCO (the industry sector), is considered a successful try. These impressive outputs from this project include Art doors, Art ceramic tiles, Art purses and Art faceplates.
藝術時尚皮件

本研究團隊與亞富國際股份有限公司(以下簡稱IF亞富公司)聯合執行,將鳳甲美術館所典藏的藝術品,開發成為藝術時尚皮件系列商品,皮件上的圖案取自藝術家吳昊老師的作品「皇帝蕉」與湖南省湘繡研究所的刺繡作品「太陽花」(目前皆典藏於鳳甲美術館);「皇帝蕉」系列,藝術家吳昊老師所繪出的花葉鮮豔、熱情、流暢而奔放的筆觸,藉由細緻的刺繡,也能在皮件上大放異彩;而湖南省湘繡研究所的刺繡作品「太陽花」系列,則是以印刷的方式印製而成,太陽花的中心花瓣處以皮革特別加工,縫製出立體感,整體調性溫和不失活潑、青春,並搭配鑚飾鑲嵌點綴,展現美學風雅;「皇帝蕉」系列與「太陽花」系列一組皆產出五款皮件(長夾、中夾、短夾、名片夾與卡片夾),兩種系列風格各異,相同之處在於美觀、多功能且同樣徹底實踐了本研究團隊「藝文生活化,生活藝文化」的中心理念。
藝術立體版岩
ACT Media Lab研究團隊與PMI攝影人數位影像製作股份有限公司合作,共同設計開發五款藝術掛磚,引用國際藝術授權機制,將「鳳甲美術館」及「席德進基金會」提供本專案使用之館藏藝術作品,開發成為兼具藝術與實用價值的居家裝潢建材,不但提升生活空間美感,更使景觀成為多感官層次的藝術新體驗。
- 雙魚
鯉魚自古被中國人視為吉祥之物,寓意吉祥富泰、吉慶有餘,其身形俊秀,柔中帶剛,性格雄健沉穩,具臨危不亂、泰然自若的君子風度,被視作龍的化身。該作以池塘一景為題材,精準捕捉鯉魚秀美姿態及清雅脫俗之氣質,背景大片留白襯托之下,鯉魚在水中漫遊的意境已躍然紙上;輔以紅色竹葉相襯,畫面呈現高貴典雅之意境,自然流露悠然自得的氣息。
- 荷
荷花出淤泥而不染,濯清漣而不妖,自古以來深受歷代文人畫家喜愛,有花之君子之別稱,具吉祥美好與廉潔清正的象徵意義。該作構圖獨特,用色典雅瑰麗,表現荷塘水氣氤氳的迷濛景致,在朦朧背景的襯托下,盛放白荷及翩翩荷葉更顯清俊嬌媚。作品的光影色溫、水氣層次變化豐富,意境動人,靜謐的畫面中蘊藏無限生命力。
- 芙蓉錦鯉
芙蓉的花型碩大而優雅,因根莖部份具醫療效果,在民間視作吉祥植物,廣受民眾青睞,其諧音同「富榮」,也做為招來榮華富貴的象徵;鯉魚自古則被視為吉祥之物,其身形俊秀,柔中帶剛,具臨危不亂、泰然自若的君子風度,被視作龍的化身。兩者因具富貴榮華的吉祥寓意,深受畫家喜愛,常見於畫作中。該作描繪芙蓉花旁,鯉魚在池中嬉戲之景,大片留白的襯托下,鯉魚在水中悠遊的意境已躍然紙上,畫面自然流露輕快活潑之氛圍。
- 船
席德進,1923年生於四川,1948年定居台灣,師承名家龐薰勤與林風眠,擅長水彩創作。其作品風格清新自然,畫面層次變化豐富,將東方水墨畫之意境與西方水彩表現技法相結合,創造具獨特個人風格的畫風。夕幕時分,一天辛勤的工作結束,漁船滿載豐沛的漁獲歸航,靜謐氛圍在畫面上漫布,呈現一片恬靜美好之意象。該作運用多種顏色在水面層層渲染,層次感豐富,展現水墨畫的墨韻之美,作品蘊含寧靜祥和氣氛。
- 夏荷清幽
荷花出淤泥而不染,濯清漣而不妖,自古以來深受歷代文人畫家喜愛,有花之君子之別稱,具吉祥美好與廉潔清正的象徵意義。該作構圖獨特,用色典雅瑰麗,表現荷塘水氣氤氳的迷濛景致,在朦朧背景的襯托下,盛放白荷及翩翩荷葉更顯清俊嬌媚、風情萬種。作品意境動人,充滿文人風情,畫面洋溢無限生機。
2006年4月30日
朱銘雕塑數位園區加值應用中心

Ju-Ming Digital Sculpture Zone and Added-Value Center
計畫編號:NSC 94-2422-H-144-002-
執行期間:2005/5/1 至 2006/4/30
本計畫的目標為健全一個有利雕塑藝術文化創意產業發展的環境,創意知識的傳習,培育藝術創造人才,深耕民眾藝術與雕塑教育與普及化,提升全民的藝術涵養與美學能力之擴展;創意文化園區的建置,協助及提供創意文化作者創作發展交流的園地,提供給民眾相關雕塑藝術文化訊息,建立數位的雕塑藝術知識庫及美學觀,致力全民之藝術資產的維護與保存。另外,建立創意商品與交易平台以落實電子商務之加值應用發展。
本研究以四大構面分別說明本數位應用加值之功能架構:
The main purpose of this project was to create a platform to enhance the sculpture arts, the heritage of sculpture knowledge, the cultivation of sculpture artists, the generalization and distribution of sculpture education and folks arts, the appreciation of arts, and aesthetics. Furthermore, this project was designed to construct a virtual creative culture park to assist artists for sharing and discussing sculpture related issues. This virtual park (website) is also accessible for publics in the information and knowledge of sculpture arts and the aesthetic concept of Mr. Ju, Ming, the founder of Juming Art Museum. It is hoped that the sculpture arts resources and heritage could be preserved and maintained through the establishment of this digital sculpture zone. Finally, the digital sculpture zone would provide a trade platform for promoting creative sculpture merchandise, and fulfilling e-commerce application development.
計畫主持人:謝顒丞
計畫參與人員:林巧雲、鄭惠文、簡敏怡、羅尹婷、謝樹瑩、李玥瑩
本計畫的目標為健全一個有利雕塑藝術文化創意產業發展的環境,創意知識的傳習,培育藝術創造人才,深耕民眾藝術與雕塑教育與普及化,提升全民的藝術涵養與美學能力之擴展;創意文化園區的建置,協助及提供創意文化作者創作發展交流的園地,提供給民眾相關雕塑藝術文化訊息,建立數位的雕塑藝術知識庫及美學觀,致力全民之藝術資產的維護與保存。另外,建立創意商品與交易平台以落實電子商務之加值應用發展。
本研究以四大構面分別說明本數位應用加值之功能架構:
- 知識加值:建立雕塑藝術知識庫,內有雕塑示範教學館、雕塑互動學習屋,提供線上互動學習與製作。本知識庫單元是以電子書的排版方式編輯,已加值應用產出為電子書及數位出版品。
- 文化加值:建立創意文化園區,蒐集各地方社區雕塑文化園區資料,以及國內雕塑藝術家相關介紹。雕塑家訪談影片以及朱銘老師雕塑示範教學影帶已加值應用為數位學習教材。
- 活動加值:以應用加值方式推廣雕塑藝術文化活動,期間所舉辦的活動有朱銘美術館陸海空三軍校閱典禮以及94年度於台北探索館的國科會成果展中勇闖雕塑新樂園競賽活動,以舉辦活動達到藝文活動及商品宣傳之效果。
- 商業加值:商品開發與電子商務交易平台的建立,將創意的概念經過加值設計,開發中價位的創意商品與生活商品,透過電子商務的規劃及美術館實體商店通路創造產業價值。
The main purpose of this project was to create a platform to enhance the sculpture arts, the heritage of sculpture knowledge, the cultivation of sculpture artists, the generalization and distribution of sculpture education and folks arts, the appreciation of arts, and aesthetics. Furthermore, this project was designed to construct a virtual creative culture park to assist artists for sharing and discussing sculpture related issues. This virtual park (website) is also accessible for publics in the information and knowledge of sculpture arts and the aesthetic concept of Mr. Ju, Ming, the founder of Juming Art Museum. It is hoped that the sculpture arts resources and heritage could be preserved and maintained through the establishment of this digital sculpture zone. Finally, the digital sculpture zone would provide a trade platform for promoting creative sculpture merchandise, and fulfilling e-commerce application development.
This study constructed the added-value center based on the following directions:
- Knowledge value-added. Builded a sculpture art knowledge database focusing on the tools and materials of sculpturing, the sculpture on-line tutorials, the interaction of sculpture ideas, and the online sculpture learning and practice.
- Culture value-added. Established a creative cultural website with sections of online group discussion, on-line sculpture community services, and the Q&A for world wide sculpture artists to answer users’ questions.
- Affair value-added. Promoted sculpture arts and culture activities enough the added-value center, this study will hold sculpture festivals and camp to conduct the promotion using interactive, learning, knowledge, and accessible content.
- Business value-added. The study developed creative sculputure products and an e-commercial trade platform to promote sculptural industry values. The creative products include daily commodities, and instructional materials such as Chinese chess.
2005年6月30日
高雄縣網路文化建設發展規劃研究委託案

A Planning Research for Developing Kaohsiung County's Cultural Network
計畫案號:H2931208
執行期間:2005/01/01 至 2005/06/30
計畫主持人:謝顒丞
計畫參與人員:江茂源、林佳蓁、黃慕怡、陳淑芳、鄭宛萍、鄭婷汝、黃嬋娟、林宜峰
我國自1998年起由國家科學委員會成立數位博物館專案計畫,2002年1月國科會將數位博物館的成果加以運用擴大為國家典藏計畫「數位典藏國家型科技計劃」。2002年中,行政院通過「挑戰2008國家重點發展計畫」。
行政院文化建設委員會配合「挑戰2008國家重點發展計畫」,規劃「網路文化建設發展計畫」將結合網路科技與數位技術,建置具有開放性機制,俾全民參與典藏、便利取用資訊,以達到如下之目標:1. 全民參與文化保存、詮釋與創造的環境。2. 整合全國文化資源,提供全民共享。3. 提供文化資料累積與活化利用的機制。「網路文化建設發展計畫」又分為七項分項子計畫:
- 國家文化資料庫建置計畫:為網路文化資訊中心之基礎建設,透過此計劃蒐集、調查全國之藝文資源。
- 國家文化藝術人才庫計畫:將可有效的掌握全國藝術創作人才及相關作品。
- 文化藝術主題知識庫:主要在建立文化藝術主題詞庫,此知識庫是民眾了解文化藝術相關名詞的重要工具。
- 數位文化藝術加值計畫:數位文化藝術資料的加值利用包括,電子商務、網路劇院、網路美術館及其他商業性應用等。
- 文化藝術數位資源應用與呈現計畫:數位文化資源著重推廣應用,使藝術資源廣泛運用於學習、休閒、娛樂、研究等各方面。
- 文化藝術機構資訊基礎建設:文化藝術機構以展覽活動為主,整合全國文化藝術各項資源與資訊。
- 文化藝術活動資訊網路:全國文化藝術活動資訊網絡的建置,可以讓民眾及時掌握最新的訊息。
本研究接受高雄縣政府文化局委託將結合高雄縣豐富多元的人文景觀與博物館典藏和圖書文獻加以研究與分析,以期達到以下主要之目的:
- 高雄縣網路文化建設發展現況。
- 高雄縣網路文化建設發展藍圖。
- 數位典藏發展規劃。
- 鳳邑數位博物館網站架構之規劃。
- 鳳邑數位圖書館發展之規劃。
- 數位軟、硬體設備之規劃(須導入各項分年計畫中)。
- 人力資源運用規劃(須導入各項分年計畫中)。
- 發展效益及影響評估。
2005年2月28日
植物染與編織藝術數位應用加值中心

計畫名稱:植物染與編織藝術數位應用加值中心
Plant Dye and Knitting Art Digital Learning and Added-Value Center
計畫編號:NSC 93-2422-H-144-001
執行期間:2004/3/1 至 2005/2/28
計畫主持人:謝顒丞
計畫參與人員:吳玉如、周品均、李香君、蔡雯婷、陳淑芳、鄭惠文、沈明娟、林宛靜
自然界中之五顏六色蘊藏於泥土、植物及礦石中,從數千年前起,人類已逐漸發掘如何從植物的根、莖、葉、花、果實中萃取汁液以染出繽紛的色彩。而臺中縣向來以傳統精緻的編織藝術聞名,臺中縣立文化中心編織藝術館即以延續發掘各地區重要之編、織、結、染、繡技藝特色為主要任務,並努力創新提昇傳統藝術,活化運用於現代生活美學與文化產業中。國立臺灣藝術大學圖文傳播藝術學系謝顒丞博士與臺中縣立文化中心合作,執行國科會數位典藏國家型科技計畫-「植物染與編織藝術數位應用加值中心」,目的為建立臺灣優良之編織與染色文化、藝術、技術交流園地,提供染織藝術文化創作者有更多元選擇與交流,達成染織藝術之學術化、商業化及產業化結合之目標。本計畫以數位應用加值中心的概念,建置之植物染與編織藝術數位學習中心,將植物染與編織文化加值發展為學術化、產業化、商業化之三大目標。學術化包含將植物染與編織文化內涵、技術發展與學術相關研究等統整於數位學習環境中,提供使用者隨時能對於植物染與編織文化進行瞭解與學習。產業化為提供社群與相關產業溝通平臺,刺激產業發展,並進行產業整體形象設計,規劃具產業特色之產品進行銷售與產業品牌概念建立。商業化為提供線上購物與拍賣系統,提供植物染與編織商品販售與產品交流,並可結合社會潮流,提供個人化商品製作管道,促使植物染與編織產業商業管道多元化。本計畫藉由此數位學習中心之建立,吸引國內編織博物館與相關專家共襄盛舉,使編織藝術天然染色素材知識庫內容更加詳實且豐富,活化運用於現代生活美學與文化產業中(本計畫成果網址:http://140.131.21.126/plant)。
Many different dyes are found naturally in soils, plants and minerals. For thousands of years, humans have known how to extract and utilize dyes from plant roots, stems, leaves, flowers and fruits. In Taiwan, Taichung County has been famous for its traditional knitting art patterns. One of the major tasks of the Taichung County Cultural Center Knitting Museum (TCCCKM) is to discover and collect different kinds of braids, weaves, knits, dyes and embroideries from throughout Taiwan. By displaying such items, the museum promotes and educates the general public about traditional and modern art practices in the region.
To share these resources and conform to the Value-added Program of the National Science Council (NSC), the purpose of study was to integrate most of the TCCCKM’s archives and collections into a Plant Dye and Knitting Art Digital Learning and Value-added Center. This center is a valuable resource for the academic, industrial and business sectors. For the academic sector, the learning center integrates the latest technology developments and research into a digital learning environment for interested users. For the industry sector, the center provides a platform for related artist groups and industries to promote the development of new products, and design unique products and brands for specific marketing. For business, an online purchasing and bidding system establishes a network for artists and creators to sell their plant dye and knitting products.
This study used documentary analysis, field study, and questionnaire survey methods to construct the Plant Dye and Knitting Art Digital Learning and Value-added Center. The research began with collecting traditional dyeing and knitting artworks and related literature materials to develop digital contents of the academic sector. Meanwhile, the study conducted many field studies to collect and assemble Taiwan’s plant dye and knitting database. Due to the limitation of time, money, and human resource, questionnaire survey was used as the supplementary method to construct the database.
The main contribution of this project was to consolidate information sources on knitting art and dye materials and to apply this data for the benefit of the academic, industrial and business sectors. The results of the Plant Dye and Knitting Art Digital Learning and Value-added Center consist of “Dyeing Center,” “Plant Dye and Knitting Education Center,” “Dyeing and Design Center,” “On-line Interactive Learning Center, ” “Plant Dye and Knitting Blog,” “Plant Dye and Knitting Resource Database,” “e-Market,” and “Promotion Activities of Plant Dye and Knitting Arts and Culture” The Plant Dye and Knitting Art Digital Learning and Value-added Center can be retrieved from: http://140.131.21.126/plant
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